The honor system introduced in the version 1.2b is a system through which players are rated for their PVP skills
by calculating the player's honor based on whom they kill or whom they get killed by.
Each character starts with 1000 honor. Players will gain honor by getting an Enemy Kill, and they will lose honor if they get Enemy Killed.
The amount of honor won or lost depends on both of the players' current honor and character level. A player with high honor or high level will get fewer honor points
if they kill a player with low honor instead of killing a player with similar or higher honor or level.
The amount of honor a killer gains is exactly the same as the amount the victim loses.
The amount of honor lost or gained per kill can range from 0 to 32 (up to 64 on rare low-level vs high-level + high honor occasions).
You can check your honor in-game by typing "/honor" (without the quotes) into the chat or "/honor playername" to check another player's honor.
Here are a few examples:
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Level |
Honor |
Honor after EK |
| Killer | 180 | 1000 | 1016 (+16) |
| Victim | 180 | 1000 | 984 (-16) |
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Level |
Honor |
Honor after EK |
| Killer | 180 | 1250 | 1256 (+6) |
| Victim | 180 | 1000 | 994 (-6) |
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Level |
Honor |
Honor after EK |
| Killer | 180 | 1000 | 1025 (+25) |
| Victim | 180 | 1250 | 1225 (-25) |
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Level |
Honor |
Honor after EK |
| Killer | 140 | 1000 | 1027 (+27) |
| Victim | 180 | 1000 | 973 (-27) |
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Level |
Honor |
Honor after EK |
| Killer | 180 | 1000 | 1005 (+5) |
| Victim | 140 | 1000 | 995 (-5) |
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Level |
Honor |
Honor after EK |
| Killer | 40 | 1000 | 1059 (+59) |
| Victim | 180 | 1500 | 1441 (-59) |
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