- Items:
- Armor drop rate has been more than doubled!
- Spells:
- Spell manuals no longer get erased when using them without correct int or if it's already been learnt
- Reducing intelligence by removing int angel will now remove spells that you don't have correct int for
- Spells removed by reducing intelligence are now updated to client instantly
- Client:
- Fixed issue with warehouse crashing client
- Dragging an item from the character screen to inventory button no longer places the item in bag randomly; it now returns to its previous position
- Fixed issues with buying spells from wizard tower
- Other:
- Global chat has been separated into aresden maps, elvine maps, and other maps
- Crusades now automatically finish with a draw after 2 hours
- Berserk npc damage has been reduced to 1.6x, down from 2x
- Force disconnecting an account that has no one on will now happen immediately
- Illusion effect removed after being in illusion event
- Client:
- New extended menu for many commands
- New option to disable windows key in extended menu
- New mute(/tooff) list now available, open from extended menu
- New control: Ctrl+N for automatically targetting neutral and friendly targets
- Added ability to toggle manufacturing auto-fill from the manu dialog
- Added hero armor effects
- Stopped the excessive notification of apocalypse events
- Numerous fixes to button positions
- Accidentally dragging an item 1 pixel while trying to use it(double clicking) will now use the item
- Fixed issue where guild bank was incorrectly scrolling after depositing item
- Items:
- New "Repair all" feature in blacksmith
- Added ability to buy any number of arrows regardless of slots free in bag (Still effected by weight)
- Stopped endurance damage and stripping while merien shield is activate
- NPCs:
- Stopped IGs from killing themselves
- Abaddon's Earth-Shock-Wave now causes damage
- Removed berserk effect from crusade NPCs (Graphical change only)
- Berserked monsters now do double damage
- Berserked monsters now give double experience
- Other:
- The no-recall message now correctly displays after trying to recall when recently damaged and not when casted elsewhere
- Disabled ability to chat in guild while chat is diabled in events
- You now get force recalled from apocalypse maps after being logged out for 3 minutes
- Logins should be slightly faster
- Fixed mute(/tooff) list not loading correctly
- New event: Destroy the Shield
- Items:
- Added crafting of Socket Gems
- Excalibur and Xelima weapons are now upgradeable
- Added Kloness effect. The bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15
- Guild:
- Stackable items can now be withdrawn correctly from the Guild Warehouse
- Captains can no longer ban the Guildmaster
- Fixed new guilds occasionally not saving properly (vault reset to 0)
- Other:
- Removed the Honor system
- Fixed a bug causing wrong players to get added into a party
- New Guild System
- New Socketing System
- Added Apocalypse
- Items:
- Shield PA is now ignored when attacked from behind
- Slightly increased damage and hit probability of dashing and criticals with Axes
- Increased endurance loss per hit with Axes
- Shields now absorb 80% of endurance loss when worn
- Ruby and Emerald rings now have they endurance reduced by amount of damage absorbed (10% and 20%, respectively) instead of total damage
- Adjusted Ring and Emerald ring endurance (18k->9k, 13k->5k)
- Increased hitratio of dashes and crits on Long Swords
- Changed how righteous works. The damage is now added as (attacker reputation - enemy reputation) / 20, with a maximum bonus of 10
- Fixed dropping items when killed even while having a zem in bag on very rare occasions
- Removed Bleeding Island scrolls
- Magic:
- Spike Field now works correctly on monsters
- Fixed Protection From Arrow not working against Arrow Guard Towers
- Damage dealt by dynamic spells to monsters and players are now shown correctly (one damage for all dynamic effects, instead of several)
- Absolute Magic Proteciton now overrides Protection from Magic, and Greater Defense Shield overrides Defense Shield (timer is reset)
- AOE spells now do AOE damage on large NPCs
- Increased PFM absorption (50% -> 55%)
- Mass Ice Strike: Decreased req int(133->115), mana(120->110), increased frozen length duration (7->12)
- NPCs:
- Increased number of unicorns in gardens
- Improved NPC movement AI
- Dead and dying monsters and players are now selectable by the mouse only if Shift is being pressed
- Removed the 7-liche pit in Dungeon Level 2
- Increased spawn time on IGs and Ogres
- Events:
- Crusade units are now only summonable in Middleland, Aresden, and Elvine
- Fixed Crusade War units reaching limit when it didn't
- Mobs in Middleland no longer respawn during Crusade
- Halved the mana required for Crusade Meteor Strike
- Commands:
- /showtime, shows a seconds counter
- Other:
- Contribution and Reputation now affect first drops
- Improved hack detection
- Moving will now cancel the log out count
- Arrows can no longer be sold (fixes a Gold exploit)
- Travellers with EKs (Barracks Raiders) can no longer acquire citizenship
- Fixed some manufacturing recipes errors