Changes made in 2.3

  • Items:
    • Armor drop rate has been more than doubled!

  • Spells:
    • Spell manuals no longer get erased when using them without correct int or if it's already been learnt
    • Reducing intelligence by removing int angel will now remove spells that you don't have correct int for
    • Spells removed by reducing intelligence are now updated to client instantly

  • Client:
    • Fixed issue with warehouse crashing client
    • Dragging an item from the character screen to inventory button no longer places the item in bag randomly; it now returns to its previous position
    • Fixed issues with buying spells from wizard tower

  • Other:
    • Global chat has been separated into aresden maps, elvine maps, and other maps
    • Crusades now automatically finish with a draw after 2 hours
    • Berserk npc damage has been reduced to 1.6x, down from 2x
    • Force disconnecting an account that has no one on will now happen immediately
    • Illusion effect removed after being in illusion event

Changes made in 2.2

  • Client:
    • New extended menu for many commands
    • New option to disable windows key in extended menu
    • New mute(/tooff) list now available, open from extended menu
    • New control: Ctrl+N for automatically targetting neutral and friendly targets
    • Added ability to toggle manufacturing auto-fill from the manu dialog
    • Added hero armor effects
    • Stopped the excessive notification of apocalypse events
    • Numerous fixes to button positions
    • Accidentally dragging an item 1 pixel while trying to use it(double clicking) will now use the item
    • Fixed issue where guild bank was incorrectly scrolling after depositing item

  • Items:
    • New "Repair all" feature in blacksmith
    • Added ability to buy any number of arrows regardless of slots free in bag (Still effected by weight)
    • Stopped endurance damage and stripping while merien shield is activate

  • NPCs:
    • Stopped IGs from killing themselves
    • Abaddon's Earth-Shock-Wave now causes damage
    • Removed berserk effect from crusade NPCs (Graphical change only)
    • Berserked monsters now do double damage
    • Berserked monsters now give double experience

  • Other:
    • The no-recall message now correctly displays after trying to recall when recently damaged and not when casted elsewhere
    • Disabled ability to chat in guild while chat is diabled in events
    • You now get force recalled from apocalypse maps after being logged out for 3 minutes
    • Logins should be slightly faster
    • Fixed mute(/tooff) list not loading correctly

Changes made in 2.1

  • New event: Destroy the Shield

  • Items:
    • Added crafting of Socket Gems
    • Excalibur and Xelima weapons are now upgradeable
    • Added Kloness effect. The bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15

  • Guild:
    • Stackable items can now be withdrawn correctly from the Guild Warehouse
    • Captains can no longer ban the Guildmaster
    • Fixed new guilds occasionally not saving properly (vault reset to 0)

  • Other:
    • Removed the Honor system
    • Fixed a bug causing wrong players to get added into a party

Changes made in 2.0

  • New Guild System
  • New Socketing System
  • Added Apocalypse

  • Items:
    • Shield PA is now ignored when attacked from behind
    • Slightly increased damage and hit probability of dashing and criticals with Axes
    • Increased endurance loss per hit with Axes
    • Shields now absorb 80% of endurance loss when worn
    • Ruby and Emerald rings now have they endurance reduced by amount of damage absorbed (10% and 20%, respectively) instead of total damage
    • Adjusted Ring and Emerald ring endurance (18k->9k, 13k->5k)
    • Increased hitratio of dashes and crits on Long Swords
    • Changed how righteous works. The damage is now added as (attacker reputation - enemy reputation) / 20, with a maximum bonus of 10
    • Fixed dropping items when killed even while having a zem in bag on very rare occasions
    • Removed Bleeding Island scrolls

  • Magic:
    • Spike Field now works correctly on monsters
    • Fixed Protection From Arrow not working against Arrow Guard Towers
    • Damage dealt by dynamic spells to monsters and players are now shown correctly (one damage for all dynamic effects, instead of several)
    • Absolute Magic Proteciton now overrides Protection from Magic, and Greater Defense Shield overrides Defense Shield (timer is reset)
    • AOE spells now do AOE damage on large NPCs
    • Increased PFM absorption (50% -> 55%)
    • Mass Ice Strike: Decreased req int(133->115), mana(120->110), increased frozen length duration (7->12)

  • NPCs:
    • Increased number of unicorns in gardens
    • Improved NPC movement AI
    • Dead and dying monsters and players are now selectable by the mouse only if Shift is being pressed
    • Removed the 7-liche pit in Dungeon Level 2
    • Increased spawn time on IGs and Ogres

  • Events:
    • Crusade units are now only summonable in Middleland, Aresden, and Elvine
    • Fixed Crusade War units reaching limit when it didn't
    • Mobs in Middleland no longer respawn during Crusade
    • Halved the mana required for Crusade Meteor Strike

  • Commands:
    • /showtime, shows a seconds counter

  • Other:
    • Contribution and Reputation now affect first drops
    • Improved hack detection
    • Moving will now cancel the log out count
    • Arrows can no longer be sold (fixes a Gold exploit)
    • Travellers with EKs (Barracks Raiders) can no longer acquire citizenship
    • Fixed some manufacturing recipes errors

Archived changes

Click here to view archived changes.